So, I'm not that good with writing introductions to development blogs, so bear with me here. XD
. And the other guy is
. And together, we're bringing together something that most gamers (especially those who still yearn for the titles of yesteryear; the days of the Genesis/SNES, and PSX era) would definitely be thrilled to check out and eventually play.
The name of the project is Cryamore
! It's about an early-20s Cryatist named Esmyrelda
, searching for ways to bring a dying town back to life, defeating monsters for Cryamore to be used for advancing the world and learning abilities. It will be an action-adventure/RPG/Castleroid hybrid with collection elements.
I miss the days where there weren't any hand-holding in a game. The days where the player would have to keep track of in-game things themselves, without the use of quest logs and cursors telling you where to go next. The days where collecting and unlocking things were the most fun of playing a game, and going back in after playing and trying to nab that 100% completion rate.
So, I contacted Mr. Pixel here and told him an idea for a game. I wanted a Zelda/Metroid
game with some Megaman
sprinkled into it. So while coming up with the design document for this, all the time I was thinking, "what would a free-roaming overhead Megaman
with no-access areas & highly powered enemies until finding the right elemental ability would be like, but with a look sporting hand-drawn and painted backgrounds like Legend of Mana/Elemental Gimmick Gear
, a strategic action-RPG battle system with weapon-selecting done with the likes of Secret of Mana
, town-rebuilding elements like Dark Cloud/Azure Dreams
, day and night elements like Brave Fencer Musashi
, with puzzle elements affecting the whole game world".
And this is what we came up with! We decided that in this time period where everyone's brainwashed with FPSs and media-heavy devices, why not contribute something to that crowd that wants something like the days of yesteryear, but fresh with influences of the great cult-classic games that barely got a chance to shine?
We'll be updating this blog heavily, as we're moving so fast right now with the inspiration and designing, there will most likely never be a period of inactivity.
So, enough of the words. I hope you enjoy the adventure we're about to partake in of creating an adventure! Follow us!