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Let the Games Begin by Robaato Let the Games Begin by Robaato
So, I'm not that good with writing introductions to development blogs, so bear with me here. XD

I'm :iconrobaato:. And the other guy is :iconmr-winters:. And together, we're bringing together something that most gamers (especially those who still yearn for the titles of yesteryear; the days of the Genesis/SNES, and PSX era) would definitely be thrilled to check out and eventually play.

The name of the project is Cryamore! It's about an early-20s Cryatist named Esmyrelda, searching for ways to bring a dying town back to life, defeating monsters for Cryamore to be used for advancing the world and learning abilities. It will be an action-adventure/RPG/Castleroid hybrid with collection elements.

I miss the days where there weren't any hand-holding in a game. The days where the player would have to keep track of in-game things themselves, without the use of quest logs and cursors telling you where to go next. The days where collecting and unlocking things were the most fun of playing a game, and going back in after playing and trying to nab that 100% completion rate.

So, I contacted Mr. Pixel here and told him an idea for a game. I wanted a Zelda/Metroid game with some Megaman sprinkled into it. So while coming up with the design document for this, all the time I was thinking, "what would a free-roaming overhead Megaman with no-access areas & highly powered enemies until finding the right elemental ability would be like, but with a look sporting hand-drawn and painted backgrounds like Legend of Mana/Elemental Gimmick Gear, a strategic action-RPG battle system with weapon-selecting done with the likes of Secret of Mana, town-rebuilding elements like Dark Cloud/Azure Dreams, day and night elements like Brave Fencer Musashi, with puzzle elements affecting the whole game world".

And this is what we came up with! We decided that in this time period where everyone's brainwashed with FPSs and media-heavy devices, why not contribute something to that crowd that wants something like the days of yesteryear, but fresh with influences of the great cult-classic games that barely got a chance to shine?

We'll be updating this blog heavily, as we're moving so fast right now with the inspiration and designing, there will most likely never be a period of inactivity.

So, enough of the words. I hope you enjoy the adventure we're about to partake in of creating an adventure!

Follow us!
Add a Comment:
 
:iconcyrad:
cyrad Featured By Owner Jul 24, 2013
Old Zelda games DID tell you where to go next. The difference is that current AAA games have gotten so muddled and full of spectacle that they have to hold your hand while you can navigate through their mess of a presentation.
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:iconaracelicasandra:
ARACELICASANDRA Featured By Owner Nov 4, 2012
Exelent desing and awesome details!!!
Reply
:iconultracoldson:
ultracoldson Featured By Owner Sep 5, 2012
feel you on that speech. finally people who understand!!! megaman and brave fencer musashi were some of the 1st video games i played. man. looking at this just takes me back. this is going to be dope.
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:iconcaleb157:
caleb157 Featured By Owner Aug 26, 2012
neet
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:iconthat1mofo:
that1mofo Featured By Owner Jun 12, 2012
Very excited for you, wish I could help. It sounds like a great idea & lot of fun!
Reply
:iconrobaato:
Robaato Featured By Owner Jun 12, 2012  Professional Digital Artist
Thanks! It's been pretty awesome so far! :D
Reply
:iconthat1mofo:
that1mofo Featured By Owner Jun 13, 2012
Well if you need any help with pencils to relieve your work load let me know. Even if it is something as tedious as drawing back ground bushes and no-name squishies for your heros to slay, please do not hesitate to ask for my (completely free) assistance.
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:iconhiroshiparadox:
hiroshiparadox Featured By Owner Jun 10, 2012
I'm really liking the designs so far. She's a really cute and fun-looking character! I'm really exciting about seeing more art, and I'm exciting about the project! An imaginative adventure game that captures that old school magic that's so rare these days is super exciting. I'm looking forward to it! :+fav:
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:iconartisticlibido:
artisticlibido Featured By Owner Jun 9, 2012  Hobbyist Digital Artist
Cute design
Reply
:iconrabidelf:
RabidElf Featured By Owner Jun 8, 2012  Professional Digital Artist
Sounds like just about everything I want in a game.

Is there anything I can do to further this project?
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:iconkaze26:
kaze26 Featured By Owner Jun 8, 2012
cool
Reply
:icongarrettvfinazzo:
GarrettVFinazzo Featured By Owner Jun 8, 2012  Professional Digital Artist
I'd buy this game.
Reply
:iconshaozchampion:
ShaozChampion Featured By Owner Jun 7, 2012  Student Digital Artist
I hope to evenually play this game dude ^^. Keep up on the concepts, it looks like it's gonna have a good cast of characters coming
Reply
:iconpharos-e:
Pharos-E Featured By Owner Jun 7, 2012  Hobbyist Artist
Nice design
Reply
:iconvagrant24:
Vagrant24 Featured By Owner Jun 7, 2012  Student Digital Artist
I love her design! Especially her crazy red hair! Great work!
Reply
:icondeadcobra:
DeadCobra Featured By Owner Jun 7, 2012
Nice
Reply
:iconanimel0vur:
animel0vur Featured By Owner Jun 7, 2012
can u tell us some anatomy tips? or make a tutorial?
Reply
:icondigihammer:
DigiHammer Featured By Owner Jun 6, 2012  Hobbyist Digital Artist
amazing! ;v; <33
Reply
:iconjinxxed0:
Jinxxed0 Featured By Owner Jun 6, 2012  Student General Artist
The gameplay sounds pretty good. Collecting stuff to build/create other stuff etc.
It's frustrating how saturated the market is with first person shooters. It's not just the fact that it's the same genre over and over, but it's same rehashed stories, settings, theme etc. It's like come one, how many military shooter games do we need. But gaming is full blown main stream now so I guess it's natural that there will be a ton of bland stuff that people love while a few gems stick out of the crowd.

Now I feel like playing legend of mana. I wish it were on the PC x_X
Reply
:iconcoatl510:
Coatl510 Featured By Owner Jun 6, 2012
this sounds great
Kickstarter. :I
Reply
:iconrobaato:
Robaato Featured By Owner Jun 6, 2012  Professional Digital Artist
LOL you already know, homie! :D

Once we get a solid and tight demo/prototype rolling, we're going to try and acquire as much as independent support as possible.
Reply
:iconcoatl510:
Coatl510 Featured By Owner Jun 6, 2012
I'm definately excited.
Reply
:icondualmask:
Dualmask Featured By Owner Jun 6, 2012  Professional Digital Artist
Very cool. It's great you have such a tight sense of direction. Good luck with everything!
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:iconsaaaaawwwww:
saaaaawwwww Featured By Owner Jun 6, 2012  Hobbyist Artist
Nice one dude
Reply
:iconphantosanucca:
Phantosanucca Featured By Owner Jun 6, 2012
I miss the days where there weren't any hand-holding in a game. The days where the player would have to keep track of in-game things themselves, without the use of quest logs and cursors telling you where to go next.


I am currently stuck in Metroid Prime 2. The game is maddeningly vague about what to do and where to go. I have scoured the entire map, TWICE, in the hopes that I've missed something I need to continue. I now have an abundance of extra missiles and those health-pack things that increase your health by 100 points. But I don't have the power-ups I need to continue, because I need those power-ups to continue, and I can't find them anywhere.

Luckily, I have the internet to solve this problem. Not everyone does. I didn't have the internet until I was in my teens. When this happened, a game was essentially ruined. I never got past the first stage in games like Vagrant Story. I missed out on great things because I had nowhere to turn to for help, and the game didn't offer any hints on its own.


So it's hard for me to take people seriously when they look through nostalgia-goggles, and say how "great" it was when you couldn't play the game you already paid for.
Reply
:iconrobaato:
Robaato Featured By Owner Jun 6, 2012  Professional Digital Artist
Exactly (on what ~mr-winters said).

There are few games that I played that had me scratching my head for months. But once finding out what I missed, there's a great sense of accomplishment.

We're definitely aiming to design the game in a way where you don't need to 100% everything to beat it. There's just not gonna be your usual linear route to finding all the abilities/completing it (as in, not like "Get Morph Ball, then Missile, then Bomb, 'an actual order', etc.").

The player can attempt to acquire any ability he may find if he got the guts to. Like finding a rare monster with a rare Cryamore ability crest. Monster would probably be hard as balls to defeat without having the right tools, compared to later having the right tools to beat it later on.
Reply
:iconphantosanucca:
Phantosanucca Featured By Owner Jun 6, 2012
I think there comes a point when the sense of satisfaction with figuring it out no longer makes up for the time stolen. And that's what a needlessly vague game does: It robs you of your precious, finite life.

And when that happens, unless the prize at the end of that is the game transforming into a nymphomaniac cheerleader, it isn't worth it. I'm usually less relieved or proud of figuring it out, and more pissed off that the game wasted so much of my time.


This usually only happens when the developer assumes that because they know the solution, everyone will. That's why it's important to test this stuff with as many new people as one can.
Reply
:iconrobaato:
Robaato Featured By Owner Jun 7, 2012  Professional Digital Artist
Indeed. But again, there's the crowd who doesn't play like you do. All in all, there will be all kinds of play-testing in the future. :nod:
Reply
:icontenpoundpixel:
tenpoundpixel Featured By Owner Jun 6, 2012  Professional General Artist
I doubt there's many people that enjoy getting lost due to the game being too vague with directions which is why I believe it comes down to implementation. I had the same experience with the first Alundra game and its riddles.

The feeling you get when discovering something new by your own hand is something I always found really great like finding a secret area that adds to the experience and gives you that "AHA! moment" but isn't necessary to finish the game. I'm sure it's possible to make it so the average player won't get stuck or lost even without guides and hand-holding, it's just trickier to do the more freedom and non-linearity you have. Pretty much the same with boss fights, too easy and it's boring, too difficult and you're just gonna get frustrated, providing a good balance of challenge is key and it's quite a tightrope to walk.
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:iconrobaato:
Robaato Featured By Owner Jun 6, 2012  Professional Digital Artist
I dont use walkthroughs at all and I beat Prime 2... Lol. XD
Reply
:iconlightning-powered:
Lightning-Powered Featured By Owner Jun 6, 2012  Professional General Artist
same. i'm stuck on Chrono Trigger! there's nothing nice about that. :(
Reply
:iconrobaato:
Robaato Featured By Owner Jun 6, 2012  Professional Digital Artist
Wow, bro. Wow. LOL
Reply
:iconlightning-powered:
Lightning-Powered Featured By Owner Jun 6, 2012  Professional General Artist
I'm still stuck on most of my old games man. There's nuttin nice about being lost in a game. I don't want my hand held but c'mon!
Reply
:iconrobaato:
Robaato Featured By Owner Jun 7, 2012  Professional Digital Artist
Sorry that I'm about to say this, but you, sir... may have to STEP YOUR GAME UP! Lol
Reply
:iconlightning-powered:
Lightning-Powered Featured By Owner Jun 7, 2012  Professional General Artist
I'm thinking i'm just gonna skip straight to the boss and try it all over again cause.....
Reply
:iconphantosanucca:
Phantosanucca Featured By Owner Jun 6, 2012
It's not unheard of. Especially if it's on an emulator. There's a certain "puzzle" in the futuristic era where you need to press a certain combination of buttons. But some emulators don't allow you to hold that many buttons at the same time.

(I remember when ZSNES wouldn't let me run left, jump and shoot at the same time. Made the Mega Man X and DKC games a bigger pain in the ass than it had to be.)
Reply
:iconrobaato:
Robaato Featured By Owner Jun 7, 2012  Professional Digital Artist
Well... the emulator wasn't the way the game was originally intended to be played... so if you get stuck on it while playing on an emulator, you shouldn't be surprised...

I played Chrono Trigger on the original SNES and if I paid attention to what I was doing, it kept me from getting lost.
Reply
:iconoderaa:
Oderaa Featured By Owner Jun 6, 2012
Nice!!
Reply
:iconsplitdreamer:
SplitDreamer Featured By Owner Jun 6, 2012  Hobbyist General Artist
Sounds exciting! :D
Reply
:iconminimus-minor:
minimus-minor Featured By Owner Jun 6, 2012  Hobbyist Digital Artist
WANT :heart:
Reply
:iconmonkes:
Monkes Featured By Owner Jun 6, 2012
Sounds awesome! Can't wait :D
Reply
:iconfightingleaf:
fightingleaf Featured By Owner Jun 6, 2012  Hobbyist Digital Artist
It's new AND it's old! ... right?
Reply
:icondrunkfu:
Drunkfu Featured By Owner Jun 6, 2012
Looks very cool, I'm a big fan of all those old games myself. Good luck to you both, hope to see this pan out. Also if it does tell me how you do it >_>
Reply
:iconpsygo:
Psygo Featured By Owner Jun 6, 2012  Hobbyist Interface Designer
Looks like you made a female version of Barrett from Megaman megaman legends barrett 3.
Reply
:iconcaptainricco:
CaptainRicco Featured By Owner Jun 6, 2012  Hobbyist Digital Artist
oh, never mind, it will have 8 direction movement... Have you considered a straight platformer like megaman, metroid castlevania? I think these work better for a exploration game, with jumping, ability unlocking and such
Reply
:iconrobaato:
Robaato Featured By Owner Jun 6, 2012  Professional Digital Artist
Yup, we considered it, but we've decided to do something in an action-RPG format. There won't be any use for jumping other than situational obstacles.
Reply
:icontenpoundpixel:
tenpoundpixel Featured By Owner Jun 6, 2012  Professional General Artist
I'd actually love to make a tribute game to Castleroid/Metroidvania systems but =Robaato and I chose to lead the project in this direction.

No worries though, there's a big emphasis on exploration for the game and we plan to make it non-linear, the system we've devised so far should ensure that we can meet those goals. We'll be giving out more info on things once we've finalized a bunch of other things. :noes:
Reply
:iconcaptainricco:
CaptainRicco Featured By Owner Jun 6, 2012  Hobbyist Digital Artist
will it be castletroid, with a sideview? or top view, like secret of mana and most games you mentioned?
Reply
:iconrandommode:
Randommode Featured By Owner Jun 6, 2012  Professional Digital Artist
What an interesting thing to say :lmao:
Reply
:iconblindeyeinsight:
blindeyeinsight Featured By Owner Jun 6, 2012
Sorry for the double-post
I should say, you should probably choose 1 or 2 amongst the following:
- Low cut top
- Naval exposed
- Short-shorts
But not all 3. Especially when you want to design against ridiculous fantasy armour like TERA.
Otherwise, I love the design.
Reply
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